The story of how this director managed to get 1666: Amsterdam off the ground is so good that it feels a bit awkward to say the game is bad.

To be fair, we’re still in early access – the game hasn’t fully launched yet – but it relies heavily on concepts created in the original Assassin’s Creed.

For anyone who doesn’t know the backstory: the director worked at Ubisoft, came up with the idea for the game and acquired the rights to make it. The problem is that the game follows a theme very similar to Assassin’s Creed.

The co-protagonist’s soul is transported to the past and ends up inside a cat, and that cat is the familiar of a witch who investigates and hunts demons in broad daylight.

Again, it’s not possible to form solid impressions yet, because it’s still in early access and the combat could be better grounded.

The combat is still very raw. In a way, it reminds me a lot of Vampyr, in that the combat feels like a complementary feature rather than the point of the game.

I actually gave Vampyr a 10 back then, believing it would eventually be improved – but it wasn’t. Right now, in early access, 1666: Amsterdam costs R$99 on Steam (Brazil).

It has great potential, and since the price is lower during early access, I recommend it.

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