Among the game booths at Brasil Game Show 2026, one of the most interesting is not selling a game, but a tool to build them. Tripo AI is at the show for the first time, at booth PC018 in São Paulo’s Distrito Anhembi, demoing Tripo P2.0 live: its new AI model that turns a text prompt or an image into a game-ready 3D model. SavePoint stopped by the booth and saw the tool in action.
What is Tripo AI
Tripo was founded in 2023 by researchers in artificial intelligence and computer graphics, and it focuses on a specific niche: AI models trained natively on 3D data rather than adapted from image generators. The company has two main products: Tripo Studio, a browser-based editor for artists and developers, and the Tripo API, which lets studios and apps plug 3D generation into their own pipelines.
The company’s self-reported numbers are hefty: over 6.5 million creators, around 90,000 developers on the API, and nearly 100 million assets generated. In September, Tripo announced funding of roughly 3 billion yuan (about US$446 million), led by MPCi and joined by game companies such as Perfect World and 37 Interactive Entertainment. Beyond games, the technology is also used in VR, manufacturing and robotics.
P2.0: quad meshes, and why they matter
Until now, nearly every AI 3D generator produced models made of triangles with messy topology. That is fine for a still render, but it gets in the way of real production: characters deform badly when animated, and artists have to rebuild the mesh by hand, a process called retopology that can take hours per model.
P2.0’s big trick, officially released in September, is generating quad meshes natively, with the kind of edge flow an experienced modeler would use. Tripo says it is the first AI model in the industry to do so. Key features:
- Native quad meshes up to 25,000 faces, or triangle meshes up to 50,000 faces;
- Multiple versions from one prompt, with up to four variants at different polygon counts;
- Mesh Edit, which lets you select one region of a model (a hand, a weapon, a helmet) and regenerate only that part, leaving the rest untouched;
- Smart UV, one-click UV unwrapping so the model is ready for texturing;
- Front, back and side views to check the result before exporting.
From prompt to animated character
P2.0 is the headline, but Tripo Studio covers the whole process. You can start from a text description or a reference image, generate PBR textures with AI, and use auto rigging to build a skeleton and make the character animation-ready, with a library of 100+ animations. Models export to GLB, FBX, OBJ and STL (handy for 3D printing), and there are plugins for Blender, Maya, Unity and Unreal Engine that drop the asset straight into your scene.
LEBOT: a fighting game where you become the fighter
Besides trying the Studio, booth visitors can play LEBOT, an arcade-style fighting game built with the Tripo API. It snaps a photo of the player and, within seconds, turns it into a playable 3D fighter. LEBOT won the Top Innovation Award in the Prompt to Play program of the second Tripo Gameshub, and it is a neat showcase of what real-time 3D generation can bring inside games themselves.
Who Tripo is for
The obvious audience is indie studios, including Brazilian ones, which often have only a handful of people to produce hundreds of props, set pieces and secondary characters. Getting a usable base in seconds and jumping straight into polish can shorten prototyping considerably. Modders, Roblox creators, VR projects and 3D printing hobbyists are also on the list.
It is worth keeping expectations grounded: the tool speeds things up, but it does not replace art direction. Hero characters and key assets still need an artist’s eye, and AI in game art remains a debated topic in the community. Tripo’s pitch is precisely to take the most repetitive, technical part out of the way so artists can spend their time where it matters.
How to try it
Tripo Studio runs in the browser at tripo3d.ai and offers free credits so you can experiment before committing to a paid plan. If you are at BGS 2026, you can try the tool and play LEBOT at booth PC018 until Sunday, October 12.
Source: Tripo AI.




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