The creators of the Trine series promised the game will return to the series’ roots, that is, it will once again bet on stunning visual settings, an immersive soundtrack and 2.5D gameplay similar to the first two games in the series. The third game was not well regarded by the series’ fans precisely because it abandoned some characteristic elements of the first two games and seemed more like a DLC than a new game… the criticism led the developer’s vice president, Joel Kinnunen, to go public to justify the flaws, saying:
“Initially we had a much bigger story and more levels planned, but to create what we thought of we would have needed at least triple the money, something like US$ 15 million”
“We are deciding our plans for the future… but it seems we are in a “do or die” situation at this point… we will have to look at what was done and work on new ideas”
Here is a behind-the-scenes video, where the developers talk about how they want to fix the third game’s mistakes:
Source: Eurogamer




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