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The Last Guardian review

The Last Guardian review: Team Ico's game about a nameless boy and the beast Trico, with an emotional bond built through trial and error.

The Last Guardian – Review SavePoint

Reviewed on: PS4

It’s hard to talk about The Last Guardian, just as it’s hard to talk about Team Ico’s games.

Yes, the game took 10 years to be ready and looks like it was ported from the PS3, but that’s only if you stick to the details. Like a good work of art, it’s only by looking at the whole that you see the game’s beauty.

In it, you are a nameless boy who wakes up next to an unconscious beast, with no idea how you got there. The one who guides your steps is the voice of the adult you, and that’s all there is on the verbal side. The beast, once you decide to tend to its wounds, becomes your companion. Out of the need to communicate, you call it Trico. Trico, like any animal, is not trained. It jumps and walks when it wants. You can even call it when you need to, now and then. And from this tireless trial and error to interact with someone who doesn’t speak, a nearly real sense of friendship begins to be born. You learn commands on your own to interact better with the beast, and thus deepen the bond with the animal even further.

 

Team Ico managed, once again, to deliver an original and touching game. It’s not a graphical masterpiece, I repeat so that it’s well stressed. But it touches the soul of everyone who has or once had a pet.

PlayStation 4 version

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Founder and editor in chief

Xavier has been gaming since 1992 and never stopped. Born in 1988, he grew up with a controller in hand: he has watched industry giants rise and fall and crossed countless worlds over more than three decades of play. Founder of SavePoint, he writes about releases, reviews and everything that moves the games industry.

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