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Shiness: The Lightning Kingdom review

Review of Shiness: The Lightning Kingdom on PS4: an RPG with an always one-on-one combat system, technical issues, bland music and a charming comic-style story.

Shiness: The Lightning Kingdom – imagem oficial
Image: Steam / divulgação

Reviewed on: PS4

Shiness: The Lightning Kingdom is an attempt to create a new style of RPG. As far as I remember, this combat system has never been used in another game. But that isn’t necessarily a good thing.

The game works with a system where, on entering combat, you are always in 1v1. Regardless of how many members you have in the party, and how many enemies are on the battlefield, it will always be one against one. This dulls combat in a way that doesn’t grab your attention. If a member dies, the next one takes over. Same with the enemy.

Graphically, Shiness has some technical problems. You often see clashing textures in the scenery, as well as some spots with “dead” physics. The music doesn’t stand out at any point in the story, it is made somewhat uninspired.

The narrative is based on partially voiced dialogue and comic-style scenes.

That is a positive, because it gives a special tone to the story’s exposition. It is very simple, and the quality of the narration helps a lot to move the game forward. Mainly because of the “different” combat system.

The gameplay isn’t limited to combat, but extends to the technique mechanics each character has. The protagonist, for example, summons a stone, the Shimen-hiro. This stone can be thrown at specific points to solve “puzzles”. But the control of this throwing itself is problematic. You rarely hit the points on the first try. Add to that the “innovative” 1v1 combat system, and you will have some headaches moving the game forward.

In short

Gameplay: 5
Narrative: 8
Audiovisual: 7

PlayStation 4 version

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Founder and editor in chief

Xavier has been gaming since 1992 and never stopped. Born in 1988, he grew up with a controller in hand: he has watched industry giants rise and fall and crossed countless worlds over more than three decades of play. Founder of SavePoint, he writes about releases, reviews and everything that moves the games industry.

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