Reviewed on: Xbox One
Little Triangle is a very interesting game, a 2D platformer with engaging art and precise gameplay that takes us back to the days when games of this style abounded on 8- and 16-bit consoles.
It has no potential to become a new classic; in fact it’s a simple game, and if it weren’t for its soundtrack, you could even call it average.
And believe it or not, that isn’t a negative. In times when most indies want to be the ultimate definition of art, in a society that tends to elevate any piece of junk as such, a game that just tries to be fun with no ambition to reinvent the wheel ends up being very welcome.
In Little Triangle you will find three main worlds: Factory, Egypt and Forest, each with its group of levels, plus some extra stages such as the arcades, which offer slightly different gameplay from the traditional move-to-the-right, as well as an excellent challenge, even for players experienced in the genre.
The game has two difficulty levels: casual and hardcore. The only difference between them is that in casual you get three “lives”, in the form of small hearts floating next to the player, which can be refilled at each checkpoint. In hardcore any hit is death and the player goes back to the last checkpoint.
The story is simple: the world suffered an alien invasion and you must advance through the levels to rescue those who were imprisoned and put an end to the alien attack. Each character you rescue can be used on the journey; although they are just skins and add nothing to the gameplay, it’s fun to collect them (there are 60 different ones in total). In addition, each level has a set number of hidden areas and diamonds that must be collected to get the maximum score. Huge areas and plenty of enemies and obstacles make the hunt quite challenging and rewarding.
Many may wonder: why triangles, anyway? I questioned that myself, but then I remembered that nobody ever asked why a blue hedgehog, or got bothered by a worm in a space suit. The guys wanted to make triangles, so be it.
The game’s art is quite, let’s say, interesting. In some cases even a bit disturbing.
While the overall look is colorful and cheerful, you will often come across slogans painted on walls like “fight for dignity”, some pop culture references, diamonds that look like a triforce and so on. But on some occasions you will find the bodies of fallen fighters, with their souls wandering around the place, and some enemies appear swallowing the residents and spitting their bones at the character. In the extra stage with an Oriental theme this is even a bit touching, perhaps because of the music.
Aaaaah, the music!! As I said above, if it weren’t for the soundtrack, this game would be no more than average in any evaluation, but my goodness, the sound of this game is fantastic and will certainly raise its score for many. Engaging compositions that fit the environment and gameplay perfectly! The kind that sticks in your head and encourages the player to move through the level humming its themes. Really very good; in this regard the Little Triangle team nailed it. I hope they release the OST for sale, I’ll buy it just to show support!
The game also has several multiplayer modes, including local co-op and Battle Royale-style competition, so it will certainly have a good lifespan for many as a party game after the single player campaign is over. It’s a little game that probably won’t go down in history or make the list of unforgettable games, but it certainly has plenty of fun to offer those who want a good challenge in old-school gameplay.
- Mechanics – 7
- Audiovisual – 10
- Narrative – 7
Final score – 8
Played and reviewed on Xbox One





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