The idea of the game that gave rise to this series was a roller coaster ride in the world of mythology, where you even cross paths with the Minotaur; it’s a fun experience, but one that is more of a VR demonstration for new fans of the technology than a game proper. There are no winners or losers and the replay factor is zero.
In this new experience, the criticisms made of the first one were taken into account by the developers, but although they inserted collectibles along the route, after the player collects the 50 items the game returns to the issue of the previous one. That is: good for showing off VR, but with no incentive at all for those already into the technology to play again.
It’s an experience of about seven minutes, touring Norse mythology, taking advantage of the interest sparked by God of War’s marketing, that is, there couldn’t be a better moment to ride a roller coaster set in the lands recently visited by Kratos.
The ride’s car is shaped like a Viking boat, and you can tour the realms and brush past trolls, dragons and the other beings of Norse mythology, accompanied by Loki, who “borrowed” Thor’s hammer. With more polished graphics than the first game and a much better sense of speed, here you will find a game made by someone who knew how to listen to the criticism of the first game and delivered an improved experience. That is the great merit of WarDucks, the developer of the first game.
After finishing the ride, challenge mode is unlocked, which adds replay value to the experience. In it you have to collect 50 items, using the PS Move or the DualShock, remembering that, just like Until Dawn Rush of Blood, if the player opts for the PS Move, the hands will each hold a weapon and the player can hit different targets simultaneously, while with the DualShock, only one weapon is used. A frustration is that there is no trophy support, so the new challenge lacks a reward and, after collecting the items, we return to the original game’s problem, which is the lack of replay value.
There is no support for our language, but there is no dialogue in the game, which hampers the plot analysis a little, but know that it’s a roller coaster set in Norse mythology, passing through several realms and witnessing along the way several beings from this mythology, such as the valkyries, for example, deserving a 6.0 for the plot, for tackling, even if briefly, such an interesting and trendy theme.
As for gameplay, this time we don’t just ride the roller coaster but interact in challenge mode, firing a type of axe to collect the items. The game is competent in this approach, which is so common in games that use VR, deserving a 6.0 in gameplay.
As for the technical aspect, the game showed good progress over the first, improving both the visuals and the sound and the developers’ care in inserting some interaction, letting the player feel challenged to replay the experience more than once, at least until getting all the collectibles, deserving a 7.0 in the technical aspect.
For the price charged and the progress the game showed over the first, it is a recommended VR experience, especially for those who liked the first game. It’s a mythological roller coaster with the addition of replay value thanks to challenge mode.
Final score: 6.3
PS VR version





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