The Witcher 3 is considered by many to be the game of the generation; the game received an immense number of awards in the year it launched and it doesn’t stop there… to give you an idea, the Blood and Wine DLC won The Game Awards’ best RPG in the year of its release, even competing against games like Dark Souls 3, Deus Ex: Mankind Divided, World of Warcraft: Legion and Xenoblade Chronicles X.
Time passed and rumors of a Nintendo Switch version started to appear on the internet; many doubted the handheld’s ability to run a game as big and graphically demanding as The Witcher, but to the surprise of many a port for the console was announced, with all the content already released and everything on a single cartridge.
Digital Foundry, famous for doing technical analyses of various games, interviewed CD Projekt RED about the port; below you can check the main points, and you can read the full interview, in English, here:
- The port took about 12 months to develop.
- AO (Ambient occlusion) was not present in the E3 demo, but was added and will be present in the final version.
- The geometry is the same as the PS4 and Xbox One versions, while most of the textures were changed to lower-quality textures.
- The game uses dynamic resolution, meaning that in more demanding areas the resolution (720P in Dock mode and 540P in handheld mode) drops to maintain smoothness.
For those who want to see the differences, here is a video with Digital Foundry‘s impressions of the game:
Source: Eurogamer




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