For a rhythm game, being boring is equivalent to the most abject failure. It ends up being a genre deeply in need of something “new”.
Patapon’s premise is, in itself, innovative. The only way to control your little wide-eyed soldiers is with 4-beat drum patterns, interspersed with one another. The game has a well-developed RPG system, where you can level up each Patapon individually (whereas in the first one you could only change each Patapon’s “race”) and is a source of entertainment for dozens of hours. The game’s content doesn’t differ from what was already offered on the PSP, but it’s still worth a second visit for longtime fans, and definitely worth a visit for those who have never played it.
Patapon 2 has combat that is at times rewarding, at times frustrating. There is a slight lag in the commands that makes you feel you missed the beat even when following the rhythm attentively. It’s not rare to be in the middle of a fever combo, fighting a boss, and have to restart the whole sequence again because a few commands slipped away.
The game’s music is, obviously, a show in itself, and leaves you humming some themes even hours after finishing the session.
My second complaint goes to the game’s cutscenes, which were merely rescaled to fit the screen at 1080p, with little improvement and a lot of loss of image quality.
Overall, Patapon 2 is a competent game that hasn’t aged a day, and is fully capable of offering entertainment for the same number of hours as when it was released
score 8.5





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