SavePoint

Palimpsest: we talked to the Brazilian dev behind the game where magic tells the story

Built in Godot and Blender by a Brazilian developer, Palimpsest: Where Magic Remembers targets a Q1 2027 demo and a mid-2027 release.

SavePoint spoke with the creator of Palimpsest: Where Magic Remembers, who goes by SmallIndieDev (@SmallIndieDev_). He’s Brazilian, has been making games for three years and has worked on Palimpsest for over a year.

Magic as storytelling

The core idea is using magic as a way to tell the story: spells and the world hold memories for the player to uncover. The game has multiple endings.

The Kin

The player is always joined by a Kin, a companion creature. Some fly, some can be ridden, and you can swap Kin along the way. Traversal is a key part of the experience.

Inspirations and tools

The dev cites Zelda: Breath of the Wild, Clair Obscur: Expedition 33 and Hollow Knight as inspirations. The game is built in Godot, with models made in Blender. He says the biggest challenge so far is keeping the scope of such an ambitious project under control with a tiny team.

When it’s coming

  • Demo: planned for Q1 2027
  • Release: planned for Q2–Q3 2027
  • Consoles: ports are being negotiated

A message to players

The dev was clear: supporting Brazilian developers matters. His most direct ask is simple: wishlist Palimpsest on Steam, which helps an indie game’s visibility a lot before launch.

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Founder and editor in chief

Xavier has been gaming since 1992 and never stopped. Born in 1988, he grew up with a controller in hand: he has watched industry giants rise and fall and crossed countless worlds over more than three decades of play. Founder of SavePoint, he writes about releases, reviews and everything that moves the games industry.

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