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Cyberpunk 2077 hotfix 1.05 patch notes

Cyberpunk 2077 gets hotfix 1.05 with many fixes for bugs, crashes and quests on PC, Xbox and PlayStation. See what CD Projekt RED fixed in the full list.

I can’t imagine the pressure CD PROJEKT RED employees are under to fix the game’s flaws… CD PROJEKT RED has released patch 1.05, which makes several fixes to the game. Check out the fixes:

Hotfix 1.05 is now available on PC, Xbox and PlayStation!

Here is the full list of changes:

Quests

  • Jackie will no longer disappear in The Pickup or The Heist .
  • Fixed an issue that prevented players from landing the helicopter in Love like Fire .
  • Fixed an issue with Takemura not calling Play it Safe .
  • The same dialogue can no longer be triggered twice in Big in Japan .
  • Fixed an issue with Delamain appearing upside down at the end of Don’t Lose Your Mind .
  • Saul now correctly reaches the van in Riders on the Storm .
  • Fast traveling before the Tyger Claws encounter no longer breaks progression in I Fought the Law .
  • Fixed an issue that blocked progress in the Ghost Town if an autosave made upon Raffen Shiv’s arrival was loaded.
  • Fixed an issue where new calls or messages were not received if Happy Together failed as a result of combat.
  • Elizabeth Peralez is no longer overly insistent with her phone calls after her job offer is declined.
  • The scene with Misty and Jackie now starts correctly after leaving Viktor’s clinic.
  • Wakako’s dialogues are no longer blocked after finishing Search and Destroy .
  • Staying away from Stefan in Sweet Dreams should not stop other characters from calling you.
  • Brick’s detonator should now be properly interactive for players to disarm. Or leave. Your call.
  • Elevator doors should now open correctly in The Heist .
  • Saul now correctly exits cars in Riders on the Storm .
  • Fixed an issue where new calls or messages were not received after running too far from Frank in War Pigs .
  • Jackie now correctly leaves the factory after combat ends in The Pickup . 
  • Fixed an issue with Militech reinforcements not spawning if you drove through the gate too fast in Forward to Death .
  • Running out of time at the club during violence no longer results in progression issues.
  • Fixed issues when starting Gig: Getting Warmer … 
  • Fixed an issue where new calls or messages were not received after Pyramid Song was abandoned midway.
  • Fixed an issue where Delamain’s core might already be broken when the player enters the core room in Don’t Lose Your Mind .
  • Fixed issues with Delamain not appearing or doing nothing outside the afterlife in The Heist .
  • Fixed an issue with the objective getting stuck on “Talk to Viktor” at the Ripperdoc.
  • Fixed an issue that made it impossible to talk to the security guard in front of Lizzie’s house in Information .
  • Added a description for Don’t Lose Your Mind in the Journal.
  • Fixed an issue that prevented the player from saving, using fast travel and talking to other NPCs after reloading a save with an active call with Frank in War Pigs .
  • Fixed an issue with Panam not calling to talk about any other subject until I’ll Fly Away is completed.
  • Fixed an issue with Dum Dum after V after finishing The Pickup .

Gameplay

  • Improved the reaction times of NPCs taking cover.
  • Fixed the number of shots needed to kill civilians at a distance during combat.

Visuals

  • Fixed an issue with Delamain’s image being displayed at the top of the current caller during phone calls.
  • V’s mouth no longer stays open after entering the space lock in Where is My Mind .
  • Fixed some UI overlap issues.
  • V looks more modest in the inventory preview after the semester assembly 😉
  • NPCs appear faster in the quest area during Stadium Love.
  • Added some warmth to HDR.
  • Fixed NPCs wearing t-shirts in Organized Crime Activity: Just Say No and Gig: Important Merchandise .
  • Fixed an issue where, after a braindance, it was possible to get stuck in a headless third-person view.
  • Silencer icons are no longer displayed without an image in the inventory.

UI

  • Fixed an issue with the weapon reticle persisting on screen.
  • The inventory menu no longer closes immediately after being opened for the first time after leaving the car.
  • Fixed an issue where, when accessing a fast travel terminal, the button shown in the top right corner prompting to open the quest journal did not work.

Performance and stability

  • Several stability improvements, including crash fixes.

Miscellaneous

  • Off-screen explosions now make noise.

PC specific

  • [AMD SMT] Default core/thread utilization optimized for 4- and 6-core AMD Ryzen ™ processors. 8-, 12- and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on testing on both sides indicating that the performance improvement only occurs on CPUs with 6 cores or fewer.
  • Fixed an issue with how raw input is collected.
  • Removed the use of the AVX instruction set, fixing crashes that occurred at the end of the Prologue on processors that did not support AVX.
  • Removed the debug console to avoid functions that could lead to crashes or blocked quests. This does not mean we don’t want to support the modding community. Stay tuned for more information on this.
  • Ray-traced reflections should no longer look too bright compared to the environment.
  • Fixed an issue with Steam Overlay crashing on game shutdown.
  • Removed the memory_pool_budgets.csv file, which was not connected to the final version of the game and had no influence on it (it was a leftover file used during development to estimate memory usage. It had no effect on the amount of memory actually allocated). The perceived performance boost after editing the file may be related to restarting the game.

Console specific

  • Improved image sharpness with Chromatic Aberration and film grain enabled.
  • Settings should no longer be reset to default after several game session restarts.
  • Fixed visual issues that occurred during the transition between The Heist and Love Like Fire .
  • Fixed the appearance of several vehicles.
  • [Xbox] Entering combat while the Synaptic Accelerator is active no longer ends with the player’s health bar not being displayed.
  • [Xbox] The game no longer becomes unresponsive when signing out of a profile while the controller disconnection message is visible.
  • The telemetry consent prompt will appear once more due to a previous issue with resetting settings.
  • Fixed an issue where it was possible to fall into the elevator shaft in Megabuilding H8 in Automatic Love .

Source: CyberPunk.net

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