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Hex Tunnel review

Hex Tunnel review: a VR game where you cross seven hexagon-shaped stages and have to dodge obstacles at high speed. Final score 4.0.

Hex Tunnel – imagem oficial
Image: Steam / divulgação

A game where you must cross seven stages built in the shape of a hexagon, overcoming obstacles to be the “master of the elements and become the supreme being”; to do so you must reach the end of each tunnel, to get past the stages and reach the game’s final goal.

The developer strangely chose not to use either the Move controllers or the DualShock 4; here you only look and move the virtual reality headset itself to indicate the direction you will take, bearing in mind that any collision will make you restart the stage.

The obstacles come in two forms to disrupt your path: either they are static and work as an integral part of the tunnel, acting as barriers to hinder your journey, or they appear as moving obstacles that move in all directions, being the player’s greatest concern, since it is hard to predict where they are going.

There are five initial stages that represent the five elements, namely fire, ice, water, earth and air, which is why, if you beat them, you will become the “master of the elements”, and two extra stages: “chaos”, a mixture of the five element stages, and “ultra”, something similar to a fast mode, a super speed mode.

Having controls as simplistic as moving only the VR headset is already discouraging enough to make the game uninteresting, but the minimal number of stages makes the game, besides very simplistic in gameplay, very short in execution.

As for the game’s visuals, they are very simple, with obstacles in the shape of triangles, circles and squares; the developer could have taken more care in adding variety to avoid making the game more monotonous than it already is, besides the fact that polish was lacking in the execution of the route, making it one of the worst experiences in visual terms in VR, not only because of the simplicity but because of the unpolished way the graphics are presented, earning a score of 4.0 in the visual aspect.

On gameplay, the simple way it is presented, not even taking advantage of the features of the Move controllers or the DualShock 4, and the way the obstacles appear, allowing the player in some stages to stay fixed in a corner and dodge all of them, means that this lack of creativity in entertaining the player with the gameplay presented makes the game deserve a score of 4.0 in the gameplay aspect.

Finally, a shallow plot, of a post-apocalyptic world, where the player must overcome obstacles to become the master of the elements and Supreme Being to shape the construction of a new world, is very overused, but when you insert this kind of plot in an environment like the one the game presents, hardly believable, even at times lazy, it makes the player just want to finish the game, caring little about the story, so, for the plot presented in connection with the world offered by the developer, the game deserves a score of 4.0 in the plot aspect.

Final score 4.0

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A fighting game master and wise beyond his years, Sapo is calm and centered, and religiously avoids sportslike to stay that way. At SavePoint, he writes about fighting games and the competitive scene.

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