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Blind review for PSVR

Review of Blind on PSVR, a VR game where you explore a mansion by echolocation, seeing through sound; the story is good but the puzzles drag it down.

Blind – imagem oficial
Image: Steam / divulgação

Reviewed on: PS VR

The great thing about virtual reality is providing an experience that supposedly would be lived, or at least dreamed, in the real world; you can be a hero, even a superhero, able to fly, you can be a pilot and take part in thrilling races or space combat, in short, the possibilities are countless. But sometimes the developer prefers to go in the opposite direction and put the player as lost and vulnerable, and this is where you start in Blind, a game developed by Tiny Bull Studios and published by Fellow Traveller.

Let’s try to find out whether this experience succeeded or not in this review, so it’s time to take off the VR headset and dive into these lines. You play as Rachel, a young woman who is held captive after being separated from her younger brother in a car accident. As if being tormented weren’t enough, she also lost her sight, left in this dark and tormenting environment. The player will use echolocation to move around the giant mansion. For those who don’t know, echolocation works similarly to sonar and is a sophisticated biological ability to locate the position or distance of objects or animals, used, for example, by bats.

The game basically boils down to solving puzzles, which unfortunately don’t make much sense and become, as the playthrough goes on, uninteresting, but with a good narrative the player, even while getting frustrated with the puzzles, ends up moving forward in the game, one of the most common puzzles being locking the player in a room so they have to figure out how to get out. It’s interesting to discover, in the end, that the most interesting part of the game, the narrative, is blocked precisely by the game’s biggest gameplay element, the puzzles, and here, unfortunately, they don’t work together.

The graphics are well built, as is the sound, and even for someone who sees through echolocation and in a very restricted field of view, the game does its job well on the technical side, deserving a 6.0 for graphics.

As for the plot, the game offers an engaging and mysterious narrative that arouses the player’s curiosity, leading them to keep advancing in the game, so the plot deserves a 7.0.

As for gameplay, the puzzles break the pace a little, some not following a logical pattern, but for the challenge, it deserves a 6.0 in gameplay.

The price is not inviting and the puzzles break the narrative; some don’t make much sense and frustrate the player a bit, but for the work as a whole, it deserves a look; just don’t expect a horror game, because Blind doesn’t follow that line; still, it adds to PSVR’s vast library.

Final Score: 6.3

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Fighting games

A fighting game master and wise beyond his years, Sapo is calm and centered, and religiously avoids sportslike to stay that way. At SavePoint, he writes about fighting games and the competitive scene.

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