With a little over two weeks to launch, the question hanging over Cyberpunk 2077 was a simple one: would the game run well on consoles? In November 2020, CD Projekt RED had already shown the RPG on the Xbox One X and the Xbox Series X. At the end of the month, it was the PlayStation family’s turn, with a video of the game on the PS4 Pro and the PS5.
An important detail for understanding that video: on the PS5, the game ran the PS4 version through backward compatibility. The native version for the new consoles was promised for later, as a free update. What stands out in the footage is the care put into Night City, the game’s metropolis, a city-state between Los Angeles and San Francisco full of neon, gangs and megacorporations. The player controls V, a mercenary who carries in their head a chip with the consciousness of rocker Johnny Silverhand, played by Keanu Reeves.
The question that remained was about the base models, the regular PS4 and Xbox One, which had not yet appeared in video. The game, announced at E3 2019 for April 16, 2020, had been delayed three times: to September 17, then November 19 and, finally, December 10, 2020.
What came next
The answer came at launch, on December 10, and it was not good. The PS4 and Xbox One versions came out full of bugs and performance problems, CD Projekt apologized for the secrecy around those versions and offered refunds, and Sony pulled the game from the PlayStation Store from December 2020 to June 2021. The native PS5 and Xbox Series X|S versions only arrived on February 15, 2022.
Over time, the updates, the 2022 animated series Cyberpunk: Edgerunners and the Phantom Liberty expansion, from September 2023, led the public to reassess the game. Cyberpunk 2077 became one of the best-selling games of all time, with more than 40 million copies, and came to the Nintendo Switch 2 in June 2025.
Where to buy
Source: CD Projekt RED.






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