So, how much does Steam earn per game?
Valve has revised its revenue-sharing policy so that developers can earn a bigger share of the profits from their big hit games.
Until then, Valve took 30% of the revenue of every game that entered its digital platform, Steam (this percentage is the same as that charged on Xbox Live, PSN and Nintendo Network). On October 1, 2018, that percentage dropped to 25% for games whose revenue reaches US$10 million, and for games that reach revenue above US$50 million it drops to 20%. These earnings include DLC, in-game purchases and community market fees. Valve representative Erik P said:
“The value of a great network like Steam is its many benefits, which are contributed to and shared by all participants. Finding the right balance to reflect these contributions is a complicated but important factor in a well-functioning network. It is always apparent that successful games and their large audiences have a significant impact on these network effects, ensuring that Steam recognizes and continues to be an attractive platform for these games.
Our hope is that this change rewards the positive network effects generated by developers of big games, further aligning their interests with Steam and the community.”
This Valve initiative aims to retain big game publishers on the platform, such as Bethesda, which chose not to put its game Fallout 76 on the service in order to earn bigger profits without having to pay Valve any fee. Small publishers are not expected to benefit from this new policy, since only games that generate 10 million in revenue or more will receive this incentive.
Source: Eurogamer



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