Sometimes a secret does not survive fan curiosity. Ubisoft planned to reveal the new Ghost Recon on May 9, 2019, but the day before, sharp-eyed players found the image of a collector’s edition that gave away the game’s name: Tom Clancy’s Ghost Recon Breakpoint. What stands out is that the leak came precisely from a product made for the series’ most dedicated fans.
Along with the name came the first clues about the story. The villain would be Cole D. Walker, a character who had appeared in the Operation Oracle expansion of Ghost Recon Wildlands, now as a former Ghost turned enemy. The release was planned for October 4, 2019 on PlayStation 4, Xbox One and PC, and the game would be a direct sequel to Wildlands, released in 2017.
The next day, the official reveal confirmed everything and brought more details. The player takes the role of Lieutenant Colonel Anthony “Nomad” Perryman, sent to Auroa, a fictional archipelago in the South Pacific that belongs to a tech billionaire and was occupied by the Wolves, the group of rogue soldiers led by Walker, played by actor Jon Bernthal. A nice design detail: Breakpoint gave more weight to survival, with fatigue, injuries and rations to manage, and a larger open world than Wildlands, with varied landscapes that could be used to the player’s advantage.
What came next
Breakpoint came out as promised on October 4, 2019 and reached Stadia in December. Reception was mixed, with criticism of the mechanics and the mission design, and sales fell below Ubisoft’s expectations. The company responded with a series of adjustments, including an immersive mode that reduces the importance of loot and the return of AI-controlled teammates in 2020, after player requests. The Deep State and Red Patriot content also came. Active support for the game ended on April 5, 2022, shortly after the controversial inclusion of NFTs.
Where to buy
Source: Eurogamer.





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