Heads up: in October 2020, Capcom clarified how Devil May Cry 5: Special Edition would run on the Xbox Series S, the cheapest console of Microsoft’s new generation. And the answer had an important absence: no ray tracing.
First, what was already confirmed for the stronger consoles. On the PlayStation 5 and Xbox Series X, the game would offer up to 120 frames per second and, for those who preferred polished visuals, two modes with ray tracing enabled: 4K at 30 frames per second or 1080p at 60. One detail: on the Series X, ray tracing would arrive in an update after launch.
On the Xbox Series S, Capcom promised faster loading, spatial audio, up to 120 frames per second and all the new Special Edition content. Ray tracing, however, would be restricted to the PS5 and Series X. For those who like realistic lighting, it was a bummer; for those who play DMC for the combat, 120 frames per second is already a reason to celebrate.
What the Special Edition brought
Announced at the PS5 event in September 2020, the Special Edition gathered all the previously released downloadable content and came in strong with Vergil as a playable character, the ray tracing options and two new modes. Legendary Dark Knight greatly increases the number of enemies in each stage, and Turbo speeds up the game by 20%, a mode that had already appeared in the Special Editions of Devil May Cry 3 and 4. Those who had the original Devil May Cry 5, released in March 2019, could buy Vergil separately.
The dates were November 10, 2020 on Xbox Series X|S and November 12 on PS5, first as a digital-only version, as a launch title for the new consoles. The physical version came out the following month.
What came next
Devil May Cry 5 became the franchise’s best-selling game, with 14.24 million units by June 2026. In 2026, the game also got a Nintendo Switch 2 version, without the Turbo and Legendary Dark Knight modes.
Where to buy
Source: GamingBolt.






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