Heads up, PC crowd: on November 20, 2020, less than a month before launch, CD Projekt RED released the detailed Cyberpunk 2077 requirements, as it had promised. By then, the game had already been delayed three times and the hype was sky-high, so everyone rushed to check whether their PC could handle Night City.
For playing at 1080p, almost nothing changed compared to the previous table, with the novelty that the High preset now ran on a GeForce GTX 1660 Super or a Radeon RX 470. Things got serious from 1440p on Ultra, which called for an RTX 2060 or a Radeon RX 5700 XT.
For 4K (2160p) on Ultra, without ray tracing, the list called for 16 GB of RAM and an RTX 2080 Super, RTX 3070 or Radeon RX 6800 XT, all with 8 GB of video memory.
With ray tracing on, the steps were these:
- 1080p, Medium preset with ray tracing: 16 GB of RAM and a 6 GB RTX 2060;
- 1440p, Ultra with ray tracing: Intel Core i7-6700 or AMD Ryzen 5 3600, 16 GB of RAM and an 8 GB RTX 3070;
- 4K, Ultra with ray tracing: 10 GB RTX 3080.
In any configuration, the game took up 70 GB, and everything above the minimum requirement called for an SSD. For those who like to play at maximum settings, the message was clear: native 4K with ray tracing was the territory of the top-end cards of the time.
What came next
Cyberpunk 2077 launched on December 10, 2020. On PC, the game ran much better than on the older consoles, where CD Projekt had to apologize and offer refunds. In the following years, the PC became a technology showcase: after update 2.0, from September 2023, Cyberpunk was the first game with Nvidia’s DLSS 3.5 AI-boosted ray tracing. The Phantom Liberty expansion came out the same month, and the game passed 40 million copies sold by July 2026.
Where to buy
Source: CD Projekt RED, via GamingBolt.






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