Couch gamers, listen up: on December 19, 2018, 343 Industries held a livestream about Halo Infinite and dropped the news many fans had been waiting for since 2015. The game’s new engine is able to run local split-screen for up to four players, bringing back one of the series’ defining features.
For those who don’t remember the fuss: every mainline Halo, from the first game to Halo 4, let friends play together on the same TV. Halo 5: Guardians dropped split-screen, and the complaints were heavy. On the stream, the team made a point of saying the new engine was built from scratch with PC and consoles in mind at the same time.
PC players got attention too. 343 said the PC version is a priority and mentioned special care with anti-cheat software. Another point was customization: the idea was to have armor pieces and cosmetics inspired by Halo: Reach, the series’ game with the most options in that area. And anyone who reached level 152 in Halo 5 would receive a special reward, still unnamed, in Infinite.
The stream also introduced the testing program called flighting. Community director Brian Jarrard explained that “different layers of the community” could play in different phases of development, and Chris Lee added that the idea was not a one-off beta but an ongoing relationship with those who tested the game. At that point there was no date for the tests yet.
What came next
Halo Infinite, revealed at E3 2018 with the Slipspace Engine, was delayed in August 2020 and only arrived on December 8, 2021, for Xbox One, Xbox Series X|S and PC, with free multiplayer. The split-screen co-op campaign, which had been planned precisely because of the criticism of Halo 5, was postponed several times and ended up canceled in September 2022. Online campaign co-op arrived in the November 2022 update. On Metacritic, the game scored 87 on Xbox Series X|S and 80 on PC.
Where to buy
Source: Polygon.






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