Anyone who spent afternoons on the 90s PC building a base, gathering ore and sending tanks in single file knows what old-school real-time strategy is. Tempest Rising was born for that crowd, and now Saber Interactive, together with 3D Realms and Knights Peak, has published the fourth and final episode of the game’s developer diary series, accompanied by a trailer with press praise.
The behind-the-scenes in four chapters
The series is called “Beyond the Battlefield”. The first three episodes told the project’s origin, introduced the factions and showed the soundtrack, composed by Frank Klepacki. For those who lived the era, that name needs no introduction: he is the composer of the music for the Command & Conquer series, including the famous “Hell March” from Red Alert.
The final episode talks about how ideas became gameplay, how player feedback was used and the work of balancing the multiplayer.
Updates already made and those coming
The first major update brought ranked matches and global leaderboards. In the queue are spectator mode, party queue and the Veti faction as a third playable option, adding to the two that were already available.
The game is sold on Steam in two versions. The Deluxe edition includes, besides the game, a digital artbook and the soundtrack with 41 tracks.
Who makes the game
Development is by Slipgate Ironworks, whose résumé includes work on Ion Fury and Ghostrunner. Publishing is shared between Saber Interactive, owner of 13 studios, 3D Realms, the historic home of Duke Nukem and Shadow Warrior and now part of Saber, and Knights Peak, the MY.GAMES division that supports developers around the world.
It’s curious to see 3D Realms, which marked the 90s with first-person shooters, now stamping an RTS that speaks precisely to that generation. The Steam page lists a release on April 24, 2025 and a Brazilian Portuguese interface. More information on the official website.
Where to buy
Source: Saber Interactive.






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