Anyone who lived through the era of Castlevania and Metroid cartridges can spot from afar a game made by people who grew up with them. Momodora: Reverie Under the Moonlight is one of those, and on March 17, 2017 it arrived on Xbox One, a day after debuting on PlayStation 4.
The game is the work of Bombservice, the studio of Brazilian Guilherme Martins, known as rdein, and originally came out for Windows on March 4, 2016, published by Playism. Despite the long name, Reverie Under the Moonlight is not the beginning of the story: it is the fourth game in the Momodora series, all with the same recipe of 2D action and platforming, an interconnected map and bosses that demand attention.
The splash on PC was big. The Metacritic average was 82, with critics highlighting the well-measured mix of retro visuals and modern, fast and demanding combat. Some found the soundtrack not very memorable, but the combat and polished pixel art won over most. On Steam, player reviews were very positive, which helped the game make its way to consoles.
For Brazil, the arrival on Xbox One had a special flavor: it was a national indie game taking up space in the digital stores of the two big consoles of the time, next to productions from much bigger studios. Video rental counter talk: a few years ago, that seemed like a distant dream.
What came next
Reverie Under the Moonlight got macOS and Linux versions and reached the Nintendo Switch on January 10, 2019, through Dangen Entertainment. The series continued with Momodora: Moonlit Farewell, which came out on Steam on January 11, 2024, from Playism.
Source: Bombservice and Playism.






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