Anyone who followed BioWare from the days of Baldur’s Gate and Neverwinter Nights, through Mass Effect and Dragon Age, knows the Canadian studio built its fame on story-driven RPGs. In January 2019, the news was something else: Anthem, an action game in a shared world, with groups of up to four players doing missions and exploring the map together.
During that month, IGN ran the special IGN First series on the game, and the first report brought about 15 minutes of the Lost Arcanist mission played from start to finish by a group of three people. Each used a different javelin: Colossus, Storm and Interceptor, three of the game’s four suits of armor. Watch the video:
For those just arriving, the javelins were the heart of the game. The Ranger is the starter and balanced one; the Colossus is the biggest, slowest and sturdiest, with a shield; the Interceptor is the fastest and focused on melee combat; and the Storm has less armor, but stays in the air longer and uses elemental attacks. The setting is the planet Coda, and the central hub is Fort Tarsis, where missions begin.
At the time, launch was set for February 22, 2019 on PlayStation 4, Xbox One and PC. A demo was released on January 25 for those who had pre-ordered and on February 1 for everyone.
What came next
Anthem launched on schedule, with mixed Metacritic scores (59 on PC, 54 on PS4 and 65 on Xbox One): flying and combat pleased, but repetitive missions and endgame content were criticized. The rework of the game was abandoned in February 2021, and the servers were shut down on January 12, 2026, leaving the official game unplayable. Days later, fans released a patch to run it without EA’s servers.
Source: IGN.







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