Anyone who lived through the PlayStation 3 era remembers well: in 2009, a dark, hard action RPG from FromSoftware won a legion of fans and served as the basis for the Dark Souls series that would come later. Eleven years later, Sony showed that this beginning was getting a new coat. At the end of October 2020, two weeks before the PlayStation 5 launch, the second gameplay trailer for the Demon’s Souls remake came out, one of the console’s launch games.
The remake was made by Bluepoint Games, the studio known for the 2018 Shadow of the Colossus remake, in partnership with Sony’s own Japan Studio. The idea was to respect FromSoftware’s original, using its art, music and level design as a base, but adjusting the experience for those used to modern games.
Among the novelties, the soundtrack was re-recorded with a full orchestra and choir, in the style of Shunsuke Kida’s original compositions, and the voices and animations were also redone. The game offered two visual modes: cinematic, at native 4K and 30 frames per second, and performance, at dynamic 4K and 60 frames. The DualSense controller joined in with haptic vibration imitating the clash of metal against metal. And, to the relief of purists, no difficulty levels: the challenge remained the same for everyone.
What came next
Demon’s Souls arrived together with the PS5, on November 12, 2020 in North America, Australia and New Zealand and on November 19 in the rest of the world. This time Sony published the game worldwide, unlike in 2009, when it only handled the Japanese release. Critics acclaimed the remake, recommended by 99% of critics on OpenCritic, and sales passed 1.8 million copies by 2022. It was Japan Studio’s last game before its integration into Team Asobi.
Where to buy
Source: Sony Interactive Entertainment / PlayStation.







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